The added functions are as follows.
Added “Interaction Property” to use as a trigger for key input, MIDI, OSC etc.
“VertexShader Property”, “FragmentShader Property” added. It is possible to call Atom as an external editor. Even with built-in editor, it supports real-time compile.
A directional light node was added. Finally, light sources other than the shadow map were added.
Several mesh nodes and effect nodes have been added.
Supports scene export, files are created with thumbnails.
Also, I made it possible to export the files that included the media used in that scene. I call it a “share” function. So I can bring it to another host machine.
As the latest TODO,
* It is necessary to prepare the node that performs copy and iteration like QuartzComposer and Processing.
* It is necessary to make it possible for the user to create a grouping node aggregating other nodes.