In the future I’d like to have the export function in Three.js, so I do not want to include much difference.
It is difficult to determine the granularity of a node.
Too small granularity will need a lot of nodes. Too large grain size will cause narrowness of freedom.
It is fun to think about the design philosophy here.
Since I am not accustomed to handling node bases, if you have advice saying that this is better, feel free to post to my facebook.
On the other hand, I must design the interface with NNabla in order to proceed with development. I thank Sony for publishing nice framework at a good timing.
The added node;
Open Asset-Importer node.
Textures for BlinnPhong node.
Mathematic nodes, string operation nodes, Vec2 Array property.
Some material and mesh nodes.
For details, I am publishing experiments on facebook. If you are interested, please refer to that as well and watch it.